![]() ![]() A large moment of inertia results in more force needed to accelerate into (and decelerate from) a turn, decreasing the rate at which the trajectory of the missile can be corrected.Similarly, drag forces at the edges will have more effect than drag forces at the center. The moment of inertia is defined by the distribution of the body's mass over its volume - a flywheel with mass at its edges will have more inertia than one with mass at its center, because the mass needs to travel further at the edges. One of these things is angular inertia (and drag), which is defined by the moment of inertia (and aerodynamics). With logic itself capped at 50hz, other things that result in an increased rate must be used instead. The need for accuracy can be decreased with an explosive warhead and proximity detonation, so that the missile does not need to touch the target.Īccuracy itself can be increased by increasing the rate at which steering corrections are made. Therefore, how can accuracy be increased (or the need for it decreased)? The single most important factor in a missile's kill rate is its accuracy - it cannot kill if it cannot hit the target. Various clever gimmicks can be added, but if they don't increase the kill rate, they are worthless. The single most important quality of a sensor missile is its effectiveness (i.e. Sensor missiles must therefore utilize all of their limited calculation time as effectively as possible. Out of how many attempts, does a missile succeed in destroying the target? 1/10? 5/10? 9/10? The higher the rate, the better.īesiege calculates physics at 100hz (100 times a second), but calculates Automation emulation (a.k.a. Kill Rate - A key metric for quantifying the effectiveness of a Sensor missile.It can be affected by distribution of mass as well as drag and thrust. ![]() Angular Inertia - The amount of resistance to change that a body has to rotating.Center of Rotation (CoR) - Normally, a body rotates around its center of mass, but it can rotate around a different point due to drag and thrust.Field of View (FoV) - The amount of the surrounding area that the missile can 'see'. ![]()
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